Fighting the "Unknown"
A downloadable game
The "Unknown" cosmic horrors are taking over. From your military control room, you may still have a chance...
Story:
It is the year 2200, due to global warming, we have reached a point where the balance of the universe is in danger. The world has become a beacon for the unknown, cosmic entities known as the 'unknown.'
Doomsayers claim that they are here to punish humanity. Scientists observe that they primarily target cities. Major cities like New York, Paris and Moscow have already been reduced to rubble.
Gameplay:
Complete a series of quicktime events, you are located in a military control room. The goal is to kill as many monsters as possible. Monsters will mostly be displayed on the screen.
If you are too slow the monsters will destroy the world. If you miss (press the wrong button) you will do collateral damage when this happens 4 times the damage to the world is irreversible.
The controls information is present into the game. But can be checked below as well.
Additional:
If you feel like listening to songs while playing the game have a go at the playlist I made for it:
Fighting the "Unknown" Spotify playlist
Thank you for playtesting this prototype if you enjoyed it make sure to leave a reaction!
Status | Prototype |
Author | BuggsGames |
Genre | Action |
Tags | 3D, Arcade, Dark, Horror, Indie, Lovecraftian Horror, Music, Retro, Short, Singleplayer |
Download
Install instructions
Run the file by unpacking the zip into a folder. Once the zip is unpacked you can launch the game by pressing on the "Fighting the Unknown.exe" file. Make sure you have an Xbox controller collected!
Comments
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Hey, I'm working on a beat mapper app for music-based games. It's called MBOY Editor (https://vfpe.itch.io/mboy-editor) Do you want to try it for your game? Vic
epic stuff!
The player immersion is on point, with all the graphics & sounds working together nicely.
I would say it's sometimes hard to read the monster type and/or the button, making the game more about deciphering what's on the screen rather than quickly reacting. Both could work, it depends on what you're going for
Congrats on the prototype!
Nice Prototype!