The player immersion is on point, with all the graphics & sounds working together nicely.
I would say it's sometimes hard to read the monster type and/or the button, making the game more about deciphering what's on the screen rather than quickly reacting. Both could work, it depends on what you're going for
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Hey, I'm working on a beat mapper app for music-based games. It's called MBOY Editor (https://vfpe.itch.io/mboy-editor) Do you want to try it for your game? Vic
epic stuff!
The player immersion is on point, with all the graphics & sounds working together nicely.
I would say it's sometimes hard to read the monster type and/or the button, making the game more about deciphering what's on the screen rather than quickly reacting. Both could work, it depends on what you're going for
Congrats on the prototype!
Nice Prototype!